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Brian Harnett

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This program I found years ago it is made for game designers but exports OBJ files the newer version has more features but my 4 year old computer runs it very slow so I run V9. It starts with a base human body and and with easy tools  modify it to what ever you may want.

Link http://www.makehuman.org/

 An example of what I modeled on it, this door knocker.






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Darren Salyer

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Reply with quote  #2 
That is Uber-cool, especially the side profile.
Thanks for sharing.
D.

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60x144 MechMate
Aspire v4.0 software
TReischl

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Reply with quote  #3 
Thanks for sharing this information.  Even though I do quite a few searches, I had not come across this software.

Will be giving it a try soon.

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Seppy

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Reply with quote  #4 
Thank you.

I have searched for a very long time for a simple way to create characters, especially faces. This might just be the ticket.

Rick
Teepaco

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Reply with quote  #5 
Hi Brian
I have been messing around with MH and importing into Aspire. Could you tell me how to get rid of the eye lashes and eye brows. Also is there a way to export the obj so that it would be a little smoother when imported into Aspire?
Thanks Cecil "Teepaco" Dupre
Brian Harnett

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Reply with quote  #6 
Quote:
Originally Posted by Teepaco
Hi Brian
I have been messing around with MH and importing into Aspire. Could you tell me how to get rid of the eye lashes and eye brows. Also is there a way to export the obj so that it would be a little smoother when imported into Aspire?
Thanks Cecil "Teepaco" Dupre


When you hit file export there should be a window on the left side with check boxes uncheck hair and eyebrows.

 For additional enhancement and smoothing I use http://www.wings3d.com/ its a free 3d modeler that for me is more intuitive than blender, you can increase the polygon count of your model to smooth it.

 Hope this helps, please post if you carve one out.



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Teepaco

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Reply with quote  #7 

Thanks for the tips Brian,

I downloaded/installed wings 3D, trying to get a handle on it.

 

I imported a human figure odj into Rhino to separate the head from the body. I also imported the same figure into Hexagon just to see the different results and which would be easier to accomplish the best finish results. I am not gifted in either program, I which that more of these 3D programs could be as easy to learn as Aspire and SketchUp.

 

Oh, I’ll post when I crave one out   

 

Thanks again,

Teepaco

oxenham1

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Reply with quote  #8 
Hey Teepaco! Gifted is a pretty strong word with 3d software! You end up just having to put in the time I agree that Aspire and Sketch-up are very easy to learn, while subdivision modelling is a whole different animal. They can take years to learn fluently. I've been 3d modelling for about 3 years, and I still box myself into a corner, scrap models, etc. It's becoming a lot less now, but it does still happen!
Perseverance always wins the race. The comforting fact is that ALL subdivision surface modeling software are the same, and the processes and workflow are the same. Once you become familiar with a tool name and function, you can use it in every package. Wings, 3ds Max, Maya, Hexagon, True Space, they all behave the same way. Some have more features, but the workflow doesn't change!
There are some great tutorials for Hexagon here: http://www.geekatplay.com/hexagon.php
It's not easy at first, even frustrating at times, but I'd be lost without 3d capabilities now!
JO


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http://forums.oxenhamdesign.com/post/3d-summer-modelling-challenge-6946988?pid=1283204501#post1283204501

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